Patch Editor

The Patch Editor allows you to modify existing Sampler patches or create new ones.


Patch Editor window

A patch consists of one or more samples. A sample is an audio file containing a single note of the instrument the patch is for (e.g., a single piano key).

Samples

Samples can be triggered by three trigger sources: "Note On", "Note On with Sustain", and "Note Off". Most patches use "Note On" samples only.

The main grid lists the samples and their properties. The highlighted row can be edited. You can highlight a row by clicking it. You can click the button in the bottom-left corner to play the highlighted sample.

For every sample the following properties must be defined:

The following properties are optional:

You can add multiple samples with the same note and velocity. They will be used in round-robin fashion. All such samples should have identical Lowest Note and Highest Note values.

Sustain, release, and pedal noise samples

"Note On with Sustain" and "Note Off" samples are typically used in large piano patches.
"Note On with Sustain" samples are used instead of "Note On" samples if the Sustain controller is 64 or higher at the time the note is played.
"Note Off" samples are triggered when a note ends. The Match Note-Off Levels button can be used to automatically match the level of the "Note Off" sample to the current level of the playing note. The sample's Gain property sets the maximum level in this situation.

The highest note (G10) samples of the "Note On with Sustain" and "Note Off" types are used for a special purpose. They are triggered by sustain pedal down and up movements, respectively. They can be used to play samples of the piano pedal noise.

General Controls

These controls provide the default values for their counterparts in the Sampler itself:

Tip: When a library is opened in the Sampler, the patch with the latest file timestamp will be loaded. So you can open the Patch Editor and click Save to make the current patch the default.

Tools

The Tools menu offers several options:

Loop Editor

The Loop Editor, available from the Tools menu, helps you set the LoopStart, LoopEnd, and LoopGain properties for the highlighted sample.


Loop Editor window

The left hand side of the display shows the part before the LoopEnd point. The right hand side shows the part starting at the LoopStart point. Additionally, the left shows a dimmed version of the part before LoopStart, and the right shows a dimmed version of the part after LoopEnd. The loop will sound good if the bright curves align with the dimmed ones, ensuring a seamless connection in the middle of the display.

The LoopStart, LoopEnd, and LoopGain boxes contain the values corresponding to those in the Patch Editor.

The most important feature is the optimize buttons:Optimize Loop Points moves LoopEnd to a zero crossing and finds the best LoopStart to go with it.Optimize Gain finds the best loop gain.

The button in the bottom-left corner plays the sample, so you can hear how the current settings sound.