Punch In/Out

Punch in/out recording makes it possible to replace a certain part of a track with a new recording. The rest of the track remains untouched. The track's editor is used to define the part being recorded (see selecting a part). This should be done before recording starts. The new recording becomes a tweakable edit, so you can modify the punch in/out points afterwards.

Punch in/out recording can be activated using the Record Control's Punch button or the Recording menu's Punch In/Out option.

The existing track, before and after the punch-in region, is audible during punch in/out recording, except for MIDI tracks which have a MIDI Port in their Synth slot. This is accomplished using invisible copies of the track's softsynth and/or effects, hence it won't work with demo versions of VST/DX plugins which are limited to a single instance or can't save their settings.

The softsynth, or the recorded audio signal if Tape Type Monitoring is active, is audible in the punch-in region only by default. Turning on the Recording menu's Full Punch In/Out Monitoring option makes your performance audible all the time. It will also pan the existing track to the other side, so if you pan the track to one side before starting punch-in recording you'll hear the existing track on one side, and the performance you're recording on the other side. This can be a convenient way of working if you're using headphones.

If a MIDI track has multiple streams (not recommended) all streams will use the punch in/out points defined by the track's main editor.

Punch-In Recording step-by-step

  • Open the editor of the track you want to record.
  • Select the part you want to record in the editor.
  • Move the Transport position to the point where you want to start playback. This will typically be at least a couple of seconds before the point where you want the punch in recording to start.
  • Make sure the Punch button at the top of the screen is red.
  • Make sure the track's Rec button is red.
  • Start the Transport.
  • Record the part and stop the Transport when done.
  • Now you can resize the selected part in the editor if necessary. You can also use the track's EDIT button and change the punched-in part's volume etc.